A screenshot from the BCIT-produced Web Evaluation Game.
Not too long ago, students began their research for school assignments by heading toward a stack of encyclopedias. These days, they’re more likely to head online.
The wealth of information available on the Internet, has, in some ways, made it easier for students to find the information they are looking for. But there are also a lot of erroneous or one-sided sources on the web. According to Lin Brander, librarian, Business and Research Programs, BCIT instructors were feeling increasingly frustrated that some of their students were using only Wikipedia as a source for some assignments. “[These students] did not seem to know how to evaluate information they were finding on the web,” says Lin.
“It is a key part of the library’s mandate to assist students with research,” says Lin. “That includes teaching them how to find and evaluate information from a wide variety of sources.”
“The WEG project was intended to provide students and instructors with a fun, interactive web-based tool to introduce five web evaluation criteria,” Lin continues. After much brainstorming, the team came up with a museum-based game. Each “room” in the museum represents a criterion for evaluating online sources and information.
Students find a code once they complete the game. The code changes so that instructors can ensure that students cannot pass the code to one another without completing the game.
Current BCIT students can send the code to the library to enter a draw for one of two $50 BCIT bookstore certificates. The contest closes December 1, 2010.
Members of the WEG team include: Michelle Kearns, project lead; Edwin Rowan, programming; Melanie Sia, graphics; Paul Razzel, writing; Lin Brander, subject expert; Lindsay Belloc, special effects; and Chris Cambon, sound.